#include "DestroyEntityMessage.h"
#include "GameObjects\Entity.h"

CDestroyEntityMessage::CDestroyEntityMessage(CEntity* e) : CMessage( Msg_DestroyEntity )
{
	Entity = e;
}


CDestroyEntityMessage::~CDestroyEntityMessage(void)
{
}

CEntity* CDestroyEntityMessage::GetEntity( void )
{
	return Entity;
}
